What is the Code for The Normal Elevator on Roblox?

Let me walk you through creating a basic elevator system in Roblox, breaking it down into manageable chunks that anyone can understand.

Basic Elevator Script Structure

The simplest functional elevator in Roblox requires just a few core script components. Here’s what you’ll need in your LocalScript:

“`lua
local elevator = script.Parent
local isMoving = false
local floor1 = Vector3.new(0, 0, 0) — Bottom position
local floor2 = Vector3.new(0, 50, 0) — Top position
local speed = 1

function moveElevator()
if not isMoving then
isMoving = true

if (elevator.Position – floor1).magnitude < 1 then -- Move to top floor elevator:TweenPosition(floor2, "Out", "Sine", speed) else -- Move to bottom floor elevator:TweenPosition(floor1, "Out", "Sine", speed) end wait(speed) isMoving = false end end ```

Setting Up The Elevator Platform

Before the script will work, you’ll need to:
1. Create a platform (using a block/part)
2. Add a ClickDetector to it
3. Insert the LocalScript into the platform

Making It Interactive

To make your elevator respond to player interaction, add this line:

“`lua
elevator.ClickDetector.MouseClick:Connect(moveElevator)
“`

Customizing Your Elevator

You can easily modify the elevator’s behavior by adjusting these values:
– Change the `speed` variable to make it faster or slower
– Modify the `floor1` and `floor2` positions to change where it stops
– Add more floor positions for a multi-story elevator

Remember to set the actual coordinates based on your game’s layout – the example uses simplified positions for demonstration purposes.

Making It Smoother

For a more polished feel, you might want to add sound effects and smooth transitions:

“`lua
local elevatorSound = Instance.new(“Sound”)
elevatorSound.SoundId = “rbxasset://sounds/elevator.mp3”
elevatorSound.Parent = elevator

— Add this to your moveElevator function
elevatorSound:Play()
“`

I always recommend testing thoroughly with different player loads – elevators can sometimes behave unexpectedly when multiple players try to use them simultaneously. If you’re building a game that will have lots of players, you might want to add a simple debounce system to prevent spam-clicking:

“`lua
local debounce = false

function moveElevator()
if not debounce then
debounce = true
— Your existing elevator code here
wait(speed + 1)
debounce = false
end
end
“`

This code gives you a solid foundation for a basic elevator system that you can build upon based on your specific needs.

Photo of author

Author

Jeb

13" MacBook Pro code warrior. Daily driver: M3 Pro, 32GB RAM & 2TB SSD. Terminal is my happy place.

Read more from Jeb

Leave a Comment